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API > API/Editor > API/Editor/ContentBrowser
| Name | FAssetViewContentSources |
| Type | struct |
| Header File | /Engine/Source/Editor/ContentBrowser/Public/AssetViewContentSources.h |
| Include Path | #include "AssetViewContentSources.h" |
Syntax
struct FAssetViewContentSources
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAssetViewContentSources
(
TArray< FName > InVirtualPaths, |
AssetViewContentSources.h | ||
| AssetViewContentSources.h | |||
FAssetViewContentSources
(
const FAssetViewContentSources& |
AssetViewContentSources.h | ||
FAssetViewContentSources
(
TArray< FCollectionRef > InCollections |
AssetViewContentSources.h | ||
FAssetViewContentSources
(
FCollectionRef InCollection |
AssetViewContentSources.h | ||
FAssetViewContentSources
(
TArray< FName > InVirtualPaths |
AssetViewContentSources.h | ||
| AssetViewContentSources.h | |||
FAssetViewContentSources
(
FName InVirtualPath |
AssetViewContentSources.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnEnumerateCustomSourceItemDatas | TBaseDelegate_OneParam< bool, TFunctionRef< bool(class FContentBrowserItemData &&)> > | AssetViewContentSources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeVirtualPaths | bool | AssetViewContentSources.h | ||
| OnEnumerateCustomSourceItemDatas | FOnEnumerateCustomSourceItemDatas | AssetViewContentSources.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collections | TArray< FCollectionRef > | AssetViewContentSources.h | ||
| VirtualPaths | TArray< FName > | AssetViewContentSources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FCollectionRef > & GetCollections() |
AssetViewContentSources.h | ||
const TArray< FName > & GetVirtualPaths() |
AssetViewContentSources.h | ||
bool HasCollections() |
AssetViewContentSources.h | ||
bool HasVirtualPaths() |
AssetViewContentSources.h | ||
bool IsDynamicCollection() |
AssetViewContentSources.h | ||
bool IsEmpty() |
AssetViewContentSources.h | ||
bool IsIncludingVirtualPaths() |
AssetViewContentSources.h | ||
void Reset() |
AssetViewContentSources.h | ||
void SetCollection
(
const FCollectionRef& InCollection |
AssetViewContentSources.h | ||
void SetCollections
(
const TArray< FCollectionRef >& InCollections |
AssetViewContentSources.h | ||
void SetVirtualPath
(
FName InVirtualPath |
AssetViewContentSources.h | ||
void SetVirtualPaths
(
const TArray< FName >& InVirtualPaths |
AssetViewContentSources.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AssetViewContentSources.h | |||
FAssetViewContentSources & operator=
(
const FAssetViewContentSources& |
AssetViewContentSources.h |