Navigation Unreal Engine C++ API Reference > Editor Classes Type Name Description AManipulator FAudioComponentVisualizer FComponentVisualizersModule FConstraintComponentVisualizer FDecalComponentVisualizer FForceFeedbackComponentVisualizer FLocalHeightFogComponentVisualizer FPhysicsAnimationComponentVisualizer FPointLightComponentVisualizer FRadialForceComponentVisualizer FRectLightComponentVisualizer FSensingComponentVisualizer FSplineComponentVisualizer SplineComponent visualizer/edit functionality FSplineMeshComponentVisualizer SplineMeshComponent visualizer/edit functionality FSpotLightComponentVisualizer FSpringArmComponentVisualizer FSpringComponentVisualizer FStereoLayerComponentVisualizer FTextureLightProfileVisualizer FWorldPartitionStreamingSourceComponentVisualizer HSplineKeyProxy Proxy for a spline key HSplineMeshKeyProxy Proxy for a spline mesh component key HSplineMeshTangentHandleProxy Proxy for a tangent handle HSplineMeshVisProxy Base class for clickable spline mesh component editing proxies HSplineSegmentProxy Proxy for a spline segment HSplineTangentHandleProxy Proxy for a tangent handle HSplineVisProxy Base class for clickable spline editing proxies SSplineGeneratorPanel TAttenuatedComponentVisualizer UArcSplineGenerator UCircleSplineGenerator UEllipseSplineGenerator ULineSplineGenerator URectangleSplineGenerator USplineComponentVisualizerSelectionState Selection state data that will be captured by scoped transactions. USplineGeneratorBase USquareSplineGenerator