Navigation
API > API/Editor > API/Editor/ComponentVisualizers > API/Editor/ComponentVisualizers/FSplineComponentVisualizer
- FComponentVisualizer::GetEditedComponent()
- FSplineComponentVisualizer::GetEditedComponent()
References
Module | ComponentVisualizers |
Header | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h |
Include | #include "SplineComponentVisualizer.h" |
Source | /Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp |
virtual UActorComponent &42; GetEditedComponent&40;&41; const
Remarks
Get currently edited component, this is needed to reset the active visualizer after undo/redo