Navigation
API > API/Editor > API/Editor/ComponentVisualizers
| Name | AManipulator |
| Type | class |
| Header File | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h |
| Include Path | #include "Manipulator.h" |
Syntax
UCLASS ()
class AManipulator :
public AActor,
public IViewportInteractableInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AManipulator
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AManipulator() |
Manipulator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssociatedComponent | TObjectPtr< USceneComponent > | The component to transform when this manipulator was moved. | Manipulator.h | |
| StaticMeshComponent | TObjectPtr< class UStaticMeshComponent > | Visual representation of this manipulator. | Manipulator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeSelected() |
Manipulator.h | ||
virtual UViewportDragOperationComponent * GetDragOperationComponent() |
Manipulator.h | ||
virtual bool IsEditorOnly() |
Manipulator.h | ||
virtual void OnDragRelease
(
UViewportInteractor* Interactor |
Manipulator.h | ||
virtual void OnHover
(
UViewportInteractor* Interactor |
Manipulator.h | ||
virtual void OnHoverEnter
(
UViewportInteractor* Interactor, |
Manipulator.h | ||
virtual void OnHoverLeave
(
UViewportInteractor* Interactor, |
Manipulator.h | ||
virtual void OnPressed
(
UViewportInteractor* Interactor, |
Manipulator.h | ||
virtual void PostEditMove
(
bool bFinished |
Begin AActor. | Manipulator.h | |
void SetAssociatedComponent
(
USceneComponent* SceneComponent |
Set the component that should be moved when the manipulator was moved. | Manipulator.h |