Navigation
API > API/Editor > API/Editor/ClothingSystemEditorInterface > API/Editor/ClothingSystemEditorInterface/UClothingAssetFactoryBase
References
| Module | ClothingSystemEditorInterface |
| Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
| Include | #include "ClothingAssetFactoryInterface.h" |
virtual UClothingAssetBase * ImportLodToClothing
(
USkeletalMesh * TargetMesh,
FSkeletalMeshClothBuildParams & Params
)
Remarks
Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object
Parameters
| Name | Description |
|---|---|
| TargetMesh | The owner mesh |
| Params | Build parameters for the operation (target clothing object, source data) |