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API > API/Editor > API/Editor/ClothingSystemEditorInterface > API/Editor/ClothingSystemEditorInterface/UClothingAssetFactoryBase
- UClothingAssetFactoryBase::Import()
- UClothingAssetFactory::Import()
References
| Module | ClothingSystemEditorInterface |
| Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
| Include | #include "ClothingAssetFactoryInterface.h" |
virtual UClothingAssetBase &42; Import
&40;
const FString & Filename,
USkeletalMesh &42; TargetMesh,
FName InName
&41;
Remarks
Import an asset from the specified file
Parameters
| Name | Description |
|---|---|
| Filename | file to import |
| TargetMesh | the mesh to import the clothing asset to |
| InName | optional name for the clothing asset object (will take the filename otherwise) |