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API > API/Editor > API/Editor/ClothingSystemEditorInterface > API/Editor/ClothingSystemEditorInterface/UClothingAssetFactoryBase
References
| Module | ClothingSystemEditorInterface |
| Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
| Include | #include "ClothingAssetFactoryInterface.h" |
virtual UClothingAssetBase * CreateFromSkeletalMesh
(
USkeletalMesh * TargetMesh,
FSkeletalMeshClothBuildParams & Params
)
Remarks
Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh
Parameters
| Name | Description |
|---|---|
| TargetMesh | The mesh to target |
| Params | Extra operation params (LOD/Section index etc...) |