Navigation
API > API/Editor > API/Editor/ClothingSystemEditorInterface > API/Editor/ClothingSystemEditorInterface/UClothingAssetFactoryBase
References
| Module | ClothingSystemEditorInterface |
| Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
| Include | #include "ClothingAssetFactoryInterface.h" |
virtual UClothingAssetBase * CreateFromExistingCloth
(
USkeletalMesh * TargetMesh,
USkeletalMesh * SourceMesh,
UClothingAssetBase * SourceAsset
)
Remarks
Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh
Parameters
| Name | Description |
|---|---|
| TargetMesh | The mesh to target |
| SourceMesh | The mesh to copy the clothing asset from |
| SourceAsset | The clothing asset to copy |