Navigation
API > API/Editor > API/Editor/ClothingSystemEditorInterface > API/Editor/ClothingSystemEditorInterface/UClothingAssetFactoryBase
References
| Module | ClothingSystemEditorInterface |
| Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
| Include | #include "ClothingAssetFactoryInterface.h" |
virtual UClothingAssetBase * CreateFromApexAsset
(
nvidia::apex::ClothingAsset * InApexAsset,
USkeletalMesh * TargetMesh,
FName InName
)
Remarks
Given an APEX asset instantiated from the filename checked with CanImport, the factory is expected to build a valid clothing asset (or nullptr if it cannot).