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API > API/Editor > API/Editor/ClothingSystemEditorInterface > API/Editor/ClothingSystemEditorInterface/UClothingAssetFactoryBase
- UClothingAssetFactoryBase::CreateFromApexAsset()
- UClothingAssetFactory::CreateFromApexAsset()
References
| Module | ClothingSystemEditorInterface |
| Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
| Include | #include "ClothingAssetFactoryInterface.h" |
virtual UClothingAssetBase &42; CreateFromApexAsset
&40;
nvidia::apex::ClothingAsset &42; InApexAsset,
USkeletalMesh &42; TargetMesh,
FName InName
&41;
Remarks
Given an APEX asset instantiated from the filename checked with CanImport, the factory is expected to build a valid clothing asset (or nullptr if it cannot).