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Unreal Engine C++ API Reference > Editor > ClothingSystemEditorInterface
Inheritance Hierarchy
- IModuleInterface
- FClothingSystemEditorInterfaceModule
References
Module | ClothingSystemEditorInterface |
Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingSystemEditorInterfaceModule.h |
Include | #include "ClothingSystemEditorInterfaceModule.h" |
Syntax
class FClothingSystemEditorInterfaceModule : public IModuleInterface
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
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UClothingAssetFactoryBase * | ||
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ISimulationEditorExtender * | GetSimulationEditorExtender
(
FName InSimulationFactoryClassName |
Overridden from IModuleInterface
Type | Name | Description | |
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Constants
Name | Description |
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ExtenderFeatureName |