Navigation
API > API/Editor > API/Editor/ClothingSystemEditor > API/Editor/ClothingSystemEditor/UClothingAssetFactory
- UClothingAssetFactoryBase::ImportLodToClothing()
- UClothingAssetFactory::ImportLodToClothing()
References
Module | ClothingSystemEditor |
Header | /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
Include | #include "ClothingAssetFactory.h" |
Source | /Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp |
virtual UClothingAssetBase &42; ImportLodToClothing
&40;
USkeletalMesh &42; TargetMesh,
FSkeletalMeshClothBuildParams & Params
&41;
Remarks
Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object
Parameters
Name | Description |
---|---|
TargetMesh | The owner mesh |
Params | Build parameters for the operation (target clothing object, source data) |