Navigation
API > API/Editor > API/Editor/ClothingSystemEditor > API/Editor/ClothingSystemEditor/UClothingAssetFactory
- UClothingAssetFactoryBase::Import()
- UClothingAssetFactory::Import()
References
| Module | ClothingSystemEditor |
| Header | /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
| Include | #include "ClothingAssetFactory.h" |
| Source | /Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp |
virtual UClothingAssetBase &42; Import
&40;
const FString & Filename,
USkeletalMesh &42; TargetMesh,
FName InName
&41;
Remarks
Import the given file, treating it as an APEX asset file and return the resulting asset.