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Unreal Engine C++ API Reference > Editor > ClothingSystemEditor > UClothingAssetFactory
- UClothingAssetFactoryBase::CreateFromApexAsset()
- UClothingAssetFactory::CreateFromApexAsset()
References
Module | ClothingSystemEditor |
Header | /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
Include | #include "ClothingAssetFactory.h" |
Source | /Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp |
virtual UClothingAssetBase &42; CreateFromApexAsset
&40;
nvidia::apex::ClothingAsset &42; InApexAsset,
USkeletalMesh &42; TargetMesh,
FName InName
&41;
Remarks
Given an APEX asset, build a UClothingAssetCommon containing the required data.