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Unreal Engine C++ API Reference > Editor > ClothPainter
Inheritance Hierarchy
- IModuleInterface
- FClothPaintingModule
References
Module | ClothPainter |
Header | /Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h |
Include | #include "ClothPaintingModule.h" |
Syntax
class FClothPaintingModule : public IModuleInterface
Variables
Type | Name | Description | |
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FWorkflowApplicationModeExtender | Extender | |
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TArray< TWeakPtr< FApplicationMode > > | RegisteredApplicationModes |
Functions
Type | Name | Description | |
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TSharedRef< FApplicationMode > | ExtendApplicationMode
(
const FName ModeName, |
Extends the skeletal mesh editor mode. |
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void | SetupMode () |
Setup and register our editmode. |
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void | ShutdownMode () |
Unregister and shut down our edit mode. |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |