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API > API/Editor > API/Editor/ClassViewer
| Name | IUnloadedBlueprintData |
| Type | class |
| Header File | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
| Include Path | #include "ClassViewerFilter.h" |
Syntax
class IUnloadedBlueprintData
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FString > GetClassName() |
Get the generated class name of this blueprint. | ClassViewerFilter.h | |
FName GetClassPath() |
Get the class path of this blueprint. | ClassViewerFilter.h | |
FTopLevelAssetPath GetClassPathName() |
Get the class path of this blueprint. | ClassViewerFilter.h | |
const UClass * GetClassWithin() |
Attempts to get the ClassWithin property for this class. | ClassViewerFilter.h | |
const UClass * GetNativeParent() |
Attempts to get the child-most Native class in the hierarchy. | ClassViewerFilter.h | |
bool HasAllClassFlags
(
uint32 InFlagsToCheck |
Used to safely check whether all of the passed in flags are set. | ClassViewerFilter.h | |
bool HasAnyClassFlags
(
uint32 InFlagsToCheck |
Used to safely check whether the passed in flag is set. | ClassViewerFilter.h | |
bool ImplementsInterface
(
const UClass* InInterface |
This will return whether or not this class implements the passed in class / interface | ClassViewerFilter.h | |
bool IsA
(
const UClass* InClass |
Checks whether or not the class has an Is-A relationship with the passed in class. | ClassViewerFilter.h | |
bool IsChildOf
(
const UClass* InClass |
Checks whether or not the class is a child-of the passed in class. | ClassViewerFilter.h | |
bool IsNormalBlueprintType() |
Get whether or not this blueprint is a normal blueprint. | ClassViewerFilter.h | |
void SetClassFlags
(
uint32 InFlags |
Sets the flags for this class. | ClassViewerFilter.h | |
void SetNormalBlueprintType
(
bool bInNormalBPType |
Set whether or not this blueprint is a normal blueprint. | ClassViewerFilter.h |