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API > API/Editor > API/Editor/ClassViewer
References
| Module | ClassViewer |
| Header | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
| Include | #include "ClassViewerFilter.h" |
Syntax
class IUnloadedBlueprintData
Functions
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< FString > | GetClassName () |
Get the generated class name of this blueprint. | |
| FTopLevelAssetPath | Get the class path of this blueprint. | ||
| const UClass * | Attempts to get the ClassWithin property for this class. | ||
| const UClass * | Attempts to get the child-most Native class in the hierarchy. | ||
| bool | HasAllClassFlags
(
uint32 InFlagsToCheck |
Used to safely check whether all of the passed in flags are set. | |
| bool | HasAnyClassFlags
(
uint32 InFlagsToCheck |
Used to safely check whether the passed in flag is set. | |
| bool | ImplementsInterface
(
const UClass* InInterface |
This will return whether or not this class implements the passed in class / interface | |
| bool | Checks whether or not the class has an Is-A relationship with the passed in class. | ||
| bool | Checks whether or not the class is a child-of the passed in class. | ||
| bool | Get whether or not this blueprint is a normal blueprint. | ||
| void | SetClassFlags
(
uint32 InFlags |
Sets the flags for this class. | |
| void | SetNormalBlueprintType
(
bool bInNormalBPType |
Set whether or not this blueprint is a normal blueprint. |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | GetClassPath () |
Class names are now represented by path names. Please use GetClassPathName. |