Navigation
API > API/Editor > API/Editor/Cascade
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UFXSystemComponent
- UParticleSystemComponent
- UCascadeParticleSystemComponent
References
| Module | Cascade |
| Header | /Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h |
| Include | #include "CascadeParticleSystemComponent.h" |
Syntax
class UCascadeParticleSystemComponent : public UParticleSystemComponent
Remarks
Used to provide an extended particle system component to allow collision to function in the preview window.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FCascadeEdPreviewViewportClient * | CascadePreviewViewportPtr |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UCascadeParticleSystemComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CascadeTickComponent
(
float DeltaTime, |
Updates time dependent state for this component, called from within Cascade. |
Overridden from UParticleSystemComponent
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| bool | ParticleLineCheck
(
FHitResult& Hit, |
Collision Handling... | |
| void |
Overridden from UActorComponent
| Type | Name | Description | |
|---|---|---|---|
| void | TickComponent
(
float DeltaTime, |
Function called every frame on this ActorComponent. |