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API > API/Editor > API/Editor/Blutility
Inheritance Hierarchy
- UWidgetEditingProjectSettings
- UEditorUtilityWidgetProjectSettings
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityWidgetProjectSettings.h |
| Include | #include "EditorUtilityWidgetProjectSettings.h" |
Syntax
UCLASS (Config=Editor, defaultconfig)
class UEditorUtilityWidgetProjectSettings : public UWidgetEditingProjectSettings
Remarks
Implements the settings for Editor Utility Widget Editing Project Settings
Variables
| Type | Name | Description | |
|---|---|---|---|
| FNamePermissionList | AllowedEditorUtilityActorActions | EditorUtility actor actions to always consider during context menu creation | |
| FNamePermissionList | AllowedEditorUtilityAssetActions | EditorUtility asset actions to always consider during context menu creation | |
| bool | bSearchGeneratedClassesForScriptedActions | Set true to search generated classes for scripted actions. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FNamePermissionList & | Get the permission list that controls actor actions | ||
| const FNamePermissionList & | |||
| FNamePermissionList & | Get the permission list that controls asset actions | ||
| const FNamePermissionList & | |||
| FText | |||
| FText | |||
| void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |