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API > API/Editor > API/Editor/Blutility
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UEditorUtilityWidgetBlueprintFactory
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h |
| Include | #include "EditorUtilityWidgetBlueprintFactory.h" |
Syntax
class UEditorUtilityWidgetBlueprintFactory : public UFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< EBlueprintType > | BlueprintType | The type of blueprint that will be created. | |
| TSubclassOf< class UUserWidget > | ParentClass | The parent class of the created blueprint. | |
| UClass * | RootWidgetClass |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEditorUtilityWidgetBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateNew () |
||
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | |
| bool | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |