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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/UEditorUtilityWidgetBlueprintFac-
- UFactory::ShouldShowInNewMenu()
- UEditorUtilityWidgetBlueprintFactory::ShouldShowInNewMenu()
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h |
Include | #include "EditorUtilityWidgetBlueprintFactory.h" |
virtual bool ShouldShowInNewMenu&40;&41; const
Remarks
Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).