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API > API/Editor > API/Editor/Blutility
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UUserWidget
- UEditorUtilityWidget
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h |
| Include | #include "EditorUtilityWidget.h" |
Syntax
class UEditorUtilityWidget : public UUserWidget
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAlwaysReregisterWithWindowsMenu | Should this widget always be re-added to the windows menu once it's opened. | |
| bool | bAutoRunDefaultAction | Should this blueprint automatically run OnDefaultActionClicked, or should it open up a details panel to edit properties and/or offer multiple buttons. | |
| FString | HelpText | ||
| FText | TabDisplayName | The display name for tabs spawned with this widget |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Run the default action. | ||
| FText | Returns the default desired tab display name that was specified for this widget | ||
| void | Run () |
The default action called when the widget is invoked if bAutoRunDefaultAction=true (it is never called otherwise) | |
| bool | |||
| bool |
Overridden from UUserWidget
| Type | Name | Description | |
|---|---|---|---|
| bool | Is this widget an editor utility widget. |