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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/UEditorUtilitySubsystem
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h |
Include | #include "EditorUtilitySubsystem.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilitySubsystem.cpp |
bool SpawnRegisteredTabByID
&40;
FName NewTabID
&41;
Remarks
Given an ID for a tab, try to find a tab spawner that matches, and then spawn a tab. Returns true if it was able to find a matching tab spawner