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Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilitySubsystem
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h |
Include | #include "EditorUtilitySubsystem.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilitySubsystem.cpp |
void RegisterTabAndGetID
&40;
class UEditorUtilityWidgetBlueprint &42; InBlueprint,
FName & NewTabID
&41;