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Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilitySubsystem
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h |
Include | #include "EditorUtilitySubsystem.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilitySubsystem.cpp |
UEditorUtilityWidget &42; FindUtilityWidgetFromBlueprint
&40;
class UEditorUtilityWidgetBlueprint &42; InBlueprint
&41;
Remarks
Given an editor utility widget blueprint, get the widget it creates. This will return a null pointer if the widget is not currently in a tab.