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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UPanelWidget
- UContentWidget
- UButton
- UEditorUtilityButton
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetComponents.h |
Include | #include "EditorUtilityWidgetComponents.h" |
Syntax
class UEditorUtilityButton : public UButton
Remarks
Editor Utility Specfic Widget Components
These exist to provide a UE5 style for Widget Blueprints. Historically we conditionally changed styling in constructor to achive this style however that causes issues with CDO comparision.
Constructors
Type | Name | Description | |
---|---|---|---|
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UEditorUtilityButton
(
const FObjectInitializer& ObjectInitializer |