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API > API/Editor > API/Editor/Blutility
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UEditorUtilityBlueprintFactory
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprintFactory.h |
| Include | #include "EditorUtilityBlueprintFactory.h" |
Syntax
class UEditorUtilityBlueprintFactory : public UFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSubclassOf< class UObject > | ParentClass | The parent class of the created blueprint. | |
| TWeakPtr< SWindow > | PickerWindow | A pointer to the window that is asking the user to select a parent class |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEditorUtilityBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | OnClassPicked
(
UClass* InChosenClass |
Handler for when a class is picked in the class picker |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateNew () |
||
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |