Navigation
API > API/Editor > API/Editor/Blutility
Inheritance Hierarchy
- UBlueprintAsyncActionBase
- UEditorUtilityBlueprintAsyncActionBase
- UAsyncEditorDelay
- UAsyncEditorOpenMapAndFocusActor
- UAsyncEditorWaitForGameWorld
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
| Include | #include "EditorUtilityLibrary.h" |
Syntax
UCLASS ()
class UEditorUtilityBlueprintAsyncActionBase : public UBlueprintAsyncActionBase
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEditorUtilityBlueprintAsyncActionBase
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | RegisterWithGameInstance
(
const UObject* WorldContextObject |
||
| void |