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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/UEditorUtilityBlueprintAsyncActi-
- UBlueprintAsyncActionBase::SetReadyToDestroy()
- UEditorUtilityBlueprintAsyncActionBase::SetReadyToDestroy()
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
| Include | #include "EditorUtilityLibrary.h" |
| Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp |
virtual void SetReadyToDestroy&40;&41;
Remarks
Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance