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API > API/Editor > API/Editor/Blutility
| Name | UAsyncRegisterAndExecuteTask |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Public/AsyncRegisterAndExecuteTask.h |
| Include Path | #include "AsyncRegisterAndExecuteTask.h" |
Syntax
UCLASS (MinimalAPI)
class UAsyncRegisterAndExecuteTask : public UBlueprintAsyncActionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UAsyncRegisterAndExecuteTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAsyncRegisterAndExecuteTask() |
AsyncRegisterAndExecuteTask.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnFinished | FOnEditorUtilityTaskDynamicDelegate | AsyncRegisterAndExecuteTask.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Start
(
UEditorUtilityTask* Task, |
AsyncRegisterAndExecuteTask.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAsyncRegisterAndExecuteTask * RegisterAndExecuteTask
(
UEditorUtilityTask* Task, |
AsyncRegisterAndExecuteTask.h |
|