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API > API/Editor > API/Editor/Blutility
| Name | UAsyncEditorWaitForGameWorld |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
| Include Path | #include "EditorUtilityLibrary.h" |
Syntax
UCLASS ()
class UAsyncEditorWaitForGameWorld : public UEditorUtilityBlueprintAsyncActionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UEditorUtilityBlueprintAsyncActionBase → UAsyncEditorWaitForGameWorld
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAsyncEditorWaitForGameWorld
(
const FObjectInitializer& ObjectInitializer |
EditorUtilityLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Complete | FAsyncEditorWaitForGameWorldEvent | EditorUtilityLibrary.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int32 | EditorUtilityLibrary.h | ||
| Server | bool | EditorUtilityLibrary.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Start
(
int32 Index, |
EditorUtilityLibrary.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAsyncEditorWaitForGameWorld * AsyncWaitForGameWorld
(
int32 Index, |
EditorUtilityLibrary.h |
|