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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/UAsyncEditorWaitForGameWorld
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
| Include | #include "EditorUtilityLibrary.h" |
| Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp |
void Start
&40;
int32 Index,
bool Server
&41;