Navigation
API > API/Editor > API/Editor/Blutility
| Name | UAsyncEditorOpenMapAndFocusActor |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
| Include Path | #include "EditorUtilityLibrary.h" |
Syntax
UCLASS ()
class UAsyncEditorOpenMapAndFocusActor : public UEditorUtilityBlueprintAsyncActionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UEditorUtilityBlueprintAsyncActionBase → UAsyncEditorOpenMapAndFocusActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAsyncEditorOpenMapAndFocusActor
(
const FObjectInitializer& ObjectInitializer |
EditorUtilityLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Complete | FAsyncDelayComplete | EditorUtilityLibrary.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FocusActorName | FString | EditorUtilityLibrary.h | ||
| Map | FSoftObjectPath | EditorUtilityLibrary.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Start
(
FSoftObjectPath InMap, |
EditorUtilityLibrary.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAsyncEditorOpenMapAndFocusActor * AsyncEditorOpenMapAndFocusActor
(
FSoftObjectPath Map, |
EditorUtilityLibrary.h |
|