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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/UAsyncEditorOpenMapAndFocusActor
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
| Include | #include "EditorUtilityLibrary.h" |
| Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp |
UFUNCTION (BlueprintCallable, Meta=(BlueprintInternalUseOnly="true"))
static UAsyncEditorOpenMapAndFocusActor * AsyncEditorOpenMapAndFocusActor
(
FSoftObjectPath Map,
FString FocusActorName
)