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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/UAssetActionUtility
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h |
| Include | #include "AssetActionUtility.h" |
bool IsActionForBlueprints&40;&41; const
Remarks
Returns whether or not this action is designed to work specifically on Blueprints (true) or on all assets (false). If true, GetSupportedClass() is treated as a filter against the Parent Class of selected Blueprint assets