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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/UAssetActionUtility
Deprecated * GetSupportedClasses() instead, but ideally you're not requesting this directly and are instead using the FAssetActionUtilityPrototype to wrap access to an unload utility asset.
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h |
Include | #include "AssetActionUtility.h" |
UClass &42; GetSupportedClass&40;&41; const
Remarks
Return the class that this asset action supports (if not implemented, it will show up for all asset types) Do not do custom logic here based on the currently selected assets.