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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/UActorActionUtility
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Classes/ActorActionUtility.h |
| Include | #include "ActorActionUtility.h" |
UFUNCTION (BlueprintPure, Category="Assets")
const TArray< TSoftClassPtr< UObject > > & GetSupportedClasses() const
Remarks
Gets the statically determined supported classes, these classes are used as a first pass filter when determining if we can utilize this asset utility action on the asset.