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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/UActorActionUtility
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Classes/ActorActionUtility.h |
| Include | #include "ActorActionUtility.h" |
UFUNCTION (BlueprintPure, BlueprintImplementableEvent, Category="Assets",
Meta=(DeprecatedFunction, DeprecationMessage="If you were just returning a single class add it to the SupportedClasses array (you can find it listed in the Class Defaults). If you were doing complex logic to simulate having multiple classes act as filters, add them to the SupportedClasses array. If you were doing 'other' logic, you'll need to do that upon action execution."))
UClass * GetSupportedClass() const
Remarks
Return the class that this actor action supports. Leave this blank to support all actor classes.