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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/IBlutilityModule
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Public/IBlutilityModule.h |
| Include | #include "IBlutilityModule.h" |
bool IsEditorUtilityBlueprint
&40;
const UBlueprint &42; Blueprint
&41; const
Remarks
Returns if the blueprint is an editor utility blueprint or widget