Navigation
API > API/Editor > API/Editor/Blutility
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AEditorUtilityActor
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityActor.h |
| Include | #include "EditorUtilityActor.h" |
Syntax
class AEditorUtilityActor : public AActor
Constructors
| Type | Name | Description | |
|---|---|---|---|
AEditorUtilityActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UInputComponent * | Returns the current InputComponent on this utility actor. | ||
| bool | |||
| void | Run () |
Standard function to execute. | |
| void | SetReceivesEditorInput
(
bool bInValue |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | OnConstruction
(
const FTransform& Transform |
Called when an instance of this class is placed (in editor) or spawned. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |