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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/AEditorUtilityActor
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityActor.h |
| Include | #include "EditorUtilityActor.h" |
| Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityActor.cpp |
UFUNCTION (BlueprintSetter, Category="Input|Editor")
void SetReceivesEditorInput
(
bool bInValue
)