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API > API/Editor > API/Editor/Blutility
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ADEPRECATED_PlacedEditorUtilityBase
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Classes/PlacedEditorUtilityBase.h |
| Include | #include "PlacedEditorUtilityBase.h" |
Syntax
class ADEPRECATED_PlacedEditorUtilityBase : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | HelpText |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ADEPRECATED_PlacedEditorUtilityBase
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Remove all actors from the selection set. | ||
| AActor * | GetActorReference
(
FString PathToActor |
Attempts to find the actor specified by PathToActor in the current editor world | |
| bool | GetLevelViewportCameraInfo
(
FVector& CameraLocation, |
Gets information about the camera position for the primary level editor viewport. | |
| TArray< AActor * > | Returns the current selection set in the editor. | ||
| void | Selects nothing in the editor (another way to clear the selection) | ||
| void | SetActorSelectionState
(
AActor* Actor, |
Set the selection state for the selected actor. | |
| void | SetLevelViewportCameraInfo
(
FVector CameraLocation, |
Sets information about the camera position for the primary level editor viewport. |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| bool | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | ||
| void | TickActor
(
float DeltaTime, |
Dispatches the once-per frame Tick() function for this actor |