Navigation
API > API/Editor > API/Editor/Blutility
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ADEPRECATED_PlacedEditorUtilityBase
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/PlacedEditorUtilityBase.h |
Include | #include "PlacedEditorUtilityBase.h" |
Syntax
class ADEPRECATED_PlacedEditorUtilityBase : public AActor
Variables
Type | Name | Description | |
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FString | HelpText |
Constructors
Type | Name | Description | |
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ADEPRECATED_PlacedEditorUtilityBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | Remove all actors from the selection set. | |
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AActor * | GetActorReference
(
FString PathToActor |
Attempts to find the actor specified by PathToActor in the current editor world |
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bool | GetLevelViewportCameraInfo
(
FVector& CameraLocation, |
Gets information about the camera position for the primary level editor viewport. |
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TArray< AActor * > | Returns the current selection set in the editor. | |
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void | Selects nothing in the editor (another way to clear the selection) | |
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void | SetActorSelectionState
(
AActor* Actor, |
Set the selection state for the selected actor. |
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void | SetLevelViewportCameraInfo
(
FVector CameraLocation, |
Sets information about the camera position for the primary level editor viewport. |
Overridden from AActor
Type | Name | Description | |
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bool | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | |
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void | TickActor
(
float DeltaTime, |
Dispatches the once-per frame Tick() function for this actor |