Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UEdGraphNode
- UK2Node
- UK2Node_Variable
- UK2Node_VariableGet
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h |
| Include | #include "K2Node_VariableGet.h" |
Syntax
UCLASS ()
class UK2Node_VariableGet : public UK2Node_Variable
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_VariableGet
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| FText | GetBlueprintVarTooltip
(
FBPVariableDescription const& VarDesc |
||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| FText | GetPropertyTooltip
(
FProperty const* VariableProperty |
||
| FText | |||
| bool | |||
| void | SetPurity
(
bool bNewPurity |
Will change the node's purity, and reallocate pins accordingly (adding/ removing exec pins). |
Overridden from UK2Node_Variable
| Type | Name | Description | |
|---|---|---|---|
| void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | |
| bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler | |
| void | ReallocatePinsDuringReconstruction
(
TArray< UEdGraphPin* >& OldPins |
Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | |
| void | Serialize
(
FArchive& Ar |
||
| bool | Return whether the node's properties display in the blueprint details panel | ||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |