Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UEdGraphNode
- UK2Node
- UK2Node_Timeline
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Timeline.h |
| Include | #include "K2Node_Timeline.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_Timeline : public UK2Node
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAutoPlay | If the timeline is set to autoplay | |
| uint32: 1 | bIgnoreTimeDilation | If the timeline should ignore global time dilation | |
| uint32: 1 | bLoop | If the timeline is set to loop | |
| uint32: 1 | bReplicated | If the timeline is set to replicate | |
| FGuid | TimelineGuid | Unique ID for the template we use, required to indentify the timeline after a paste | |
| FName | TimelineName | The name of the timeline. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_Timeline
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | DestroyNode () |
||
| void | FindDiffs
(
UEdGraphNode* OtherNode, |
||
| UEdGraphPin * | Get the 'Direction' output pin | ||
| FString | |||
| UEdGraphPin * | Get the 'finished' output pin | ||
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
||
| UEdGraphPin * | Get the 'newtime' input pin | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| UEdGraphPin * | Get the 'play from start' input pin | ||
| UEdGraphPin * | GetPlayPin () |
Get the 'play' input pin | |
| UEdGraphPin * | Get the 'reverse from end' input pin | ||
| UEdGraphPin * | Get the 'reverse' input pin | ||
| UEdGraphPin * | Get the 'setnewtime' input pin | ||
| UEdGraphPin * | GetStopPin () |
Get the 'stop' input pin | |
| FText | |||
| UEdGraphPin * | GetTrackPin
(
const FName TrackName |
Get the 'Direction' output pin | |
| UEdGraphPin * | GetUpdatePin () |
Get the 'update' output pin | |
| bool | IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
||
| TSharedPtr< class INameValidatorInterface > | |||
| void | OnRenameNode
(
const FString& NewName |
||
| void | |||
| void | |||
| bool | RenameTimeline
(
const FString& NewName |
Try to rename the timeline |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | |
| FName | |||
| UObject * | |||
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| void | GetNodeAttributes
(
TArray< TKeyValuePair< FString, FString > >& OutNodeAttributes |
This function returns an arbitrary number of attributes that describe this node for analytics events | |
| FLinearColor | |||
| FText | |||
| bool | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | ||
| void | Called before compilation begins, giving a blueprint time to force the linker to load data | ||
| bool | Return whether the node's properties display in the blueprint details panel |