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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_TemporaryVariable
- UDEPRECATED_K2Node_LocalVariable
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TemporaryVariable.h |
| Include | #include "K2Node_TemporaryVariable.h" |
Syntax
class UK2Node_TemporaryVariable : public UK2Node
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsPersistent | Whether or not this variable should be flagged with CPF_SaveGame, and inherit its name from the GUID of the macro that that gave rise to it | |
| FEdGraphPinType | VariableType |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_TemporaryVariable
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UEdGraphPin * | Get variable pin |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| FText | Override to provide a default category for specific node types to be listed under. | ||
| FBlueprintNodeSignature | GetSignature () |
Retrieves a unique identifier for this node type. | |
| bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler | |
| void | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | ||
| void | Called at the end of ReconstructNode, allows node specific work to be performed |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| bool | CanPasteHere
(
const UEdGraph* TargetGraph |
Determine if this node can live in the specified graph | |
| FString | Tries to come up with a descriptive name for the compiled output | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node | ||
| bool | IsCompatibleWithGraph
(
UEdGraph const* Graph |
Determine if a node of this type can be created for the specified graph. |