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Custom blueprint node for iterating Sets in blueprints
| Name | UK2Node_SetForEach |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetForEach.h |
| Include Path | #include "K2Node_SetForEach.h" |
Syntax
UCLASS (MinimalAPI, CollapseCategories)
class UK2Node_SetForEach : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_SetForEach
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_SetForEach() |
K2Node_SetForEach.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| BreakPinName | const FName | K2Node_SetForEach.h | |
| CompletedPinName | const FName | K2Node_SetForEach.h | |
| SetPinName | const FName | End of UObject interface Pin Names | K2Node_SetForEach.h |
| ValuePinName | const FName | K2Node_SetForEach.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ValueName | FString | A user editable hook for the display name of the value pin | K2Node_SetForEach.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * GetBreakPin() |
K2Node_SetForEach.h | ||
UEdGraphPin * GetCompletedPin() |
K2Node_SetForEach.h | ||
UEdGraphPin * GetForEachPin() |
K2Node_SetForEach.h | ||
UEdGraphPin * GetSetPin() |
Pin Accessors | K2Node_SetForEach.h | |
UEdGraphPin * GetValuePin() |
K2Node_SetForEach.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_SetForEach.h | |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_SetForEach.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_SetForEach.h | |
virtual bool IsNodeSafeToIgnore() |
UK2Node interface | K2Node_SetForEach.h | |
virtual void NotifyPinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | K2Node_SetForEach.h | |
virtual void PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed | K2Node_SetForEach.h | |
virtual bool ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel | K2Node_SetForEach.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
End of UK2Node interface UEdGraphNode interface | K2Node_SetForEach.h | |
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
K2Node_SetForEach.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_SetForEach.h | ||
virtual FText GetTooltipText() |
K2Node_SetForEach.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
End of UEdGraphNode interface UObject interface | K2Node_SetForEach.h |