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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_PureAssignmentStatement
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h |
| Include | #include "K2Node_PureAssignmentStatement.h" |
Syntax
class UK2Node_PureAssignmentStatement : public UK2Node
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_PureAssignmentStatement
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UEdGraphPin * | GetOutputPin () |
Get the Then output pin | |
| UEdGraphPin * | GetValuePin () |
Get the Value input pin | |
| UEdGraphPin * | Get the Variable input pin |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| int32 | |||
| bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler | |
| void | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
Constants
| Name | Description |
|---|---|
| OutputPinName | Name of the output pin for this node. |
| ValuePinName | Name of the Value pin for this node. |
| VariablePinName | Name of the Variable pin for this node. |