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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_CallFunction
- UK2Node_Message
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h |
| Include | #include "K2Node_Message.h" |
Syntax
class UK2Node_Message : public UK2Node_CallFunction
Variables
| Type | Name | Description | |
|---|---|---|---|
| FNodeTitleTextTable | CachedNodeTitles | Constructing FText strings can be costly, so we cache the node's title |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_Message
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ExpandLevelStreamingHandlers
(
FKismetCompilerContext& InCompilerContext, |
Helper function for expand node to expand the message to handle the case that a ULevelStreaming may be passed which needs to have its LevelScriptActor pulled out |
Overridden from UK2Node_CallFunction
| Type | Name | Description | |
|---|---|---|---|
| UEdGraphPin * | CreateSelfPin
(
const UFunction* Function |
Creates a self pin for the graph, taking into account the scope of the function call | |
| void | Helper function to ensure function is called in our context |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | |
| FName | |||
| bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler | |
| bool | Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node |