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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_MakeContainer
- UK2Node_MakeArray
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h |
| Include | #include "K2Node_MakeArray.h" |
Syntax
class UK2Node_MakeArray : public UK2Node_MakeContainer
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_MakeArray
(
const FObjectInitializer& ObjectInitializer |
Overridden from UK2Node_MakeContainer
| Type | Name | Description | |
|---|---|---|---|
| FName | Returns a reference to the output array pin of this node, which is responsible for defining the type |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| FText | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
||
| void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
Gets a list of actions that can be done to this particular node | |
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node | ||
| bool | Does the node context menu inherit parent class's menu | ||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |